Entry tags:
GRAVEYARD 3.0
THE LAND OF THE DEAD
THE SUBURBS AND BEYOND
THE SUBURBS AND BEYOND
Arrival in the Land of the Dead is sluggish, as if there's a pressure in the air that you have to push through. It's strange, because all of the people—yes, there's hundreds of thousands of people around you, filtering in to the same location as you—seem to move with more ease. Fearful, fretting, confused, angry, peaceful. All manner of people from all manner of places have joined you in the march to your final resting place. It's... a little more anticlimactic than you were probably expecting, no matter your beliefs about the afterlife. Sorry about that.
Touching anyone around you will give the uncomfortable, chilled sensation that can be associated with ghosts. Most people, you'll just pass right through air. There are some that are a little more solid seeming, like you, but to them? You're the cold one, even if there's physical contact there. That's probably just as worrisome as the fact that color and vibrancy seems to bleed out of the world around you, as you follow a steady slop downwards to what looks like... a rubbish dump? It's more clear than your surroundings, at least, which have turned dull and formless—edges have lost their definition, and anything red is now a dim blood grey, a blue sky is almost steel, yellows have turned to muted sand.
Plumes of dirty smoke rise into an equally dim sky, lending more to the dreary atmosphere. The air is thick with it, and the acrid smell of chemicals, the rot of spoilt food and sewage, and the further in the more awful the smells and sights both are. Not a path of green grass or clean soil can be found as you explore the place you've come to rest. Just ratty weeds and yellowed, dead grass. Somewhere, somehow, there's some kind of electricity, considering the dingy lightbulbs that flicker occasionally, bare and casting everything in a sickly pallor.
The ghosts pass through the town, with a single-minded focus, while the more physical seeming remain in the holding area according to a bland attendant's instruction. You can fuss, you can throw a tantrum, you can try to fight them—but nothing changes, and they've seen this before. Might as well check things out.
Any injuries you're expecting from your death are gone, with no signs of what killed you visible. Count your blessings in this shithole. Because you're effectively on your own. There are no daemons in the Land of the Dead.

You are here, your home away from home. Aren't you so lucky? The town lay in shambles, with no city square, no streets, no real open space except for where one of the buildings has collapsed. Some businesses or establishments attempt to stand against time and decay, such as churches and other public buildings, but the roofs are full of holes and the walls are a breeze away from falling. Amidst the weathered, stone buildings are improvised shacks made out of repurposed garbage—old timber, hammered out tin cans, plastic sheets, whatever they can get their hands on. It's more and more apparent that the people here live in squalor, with these shanties and shacks and patched up shotgun houses, if they're lucky, and it's obvious that people are literally on top of each other. A single-room shack can house an entire family and then some.
The "and then some" comes in the form of people-shaped... things, purportedly men, quiet, with shadowed faces and shabby clothes. There's no real way to make out defining features, except for their ages at times. Some are unbelievably old, wrinkled, and weathered. They seem to be close to the more long-term residents of the suburbs, but are actively fearful of you, typically wary and shrinking away from any attempts to interact with them.
Get cozy somehow. Rooming is a free for all, and you'll be lucky to find a place you can all squeeze into.

Beyond the shanty town, there's a body of water encased in mist. The mist melds with the dreary sky, almost, so it's hard to see what lies beyond—but you can certainly hear the mournful, angry cries of some kind of birds from within. Let the mods know if you go exploring.
Touching anyone around you will give the uncomfortable, chilled sensation that can be associated with ghosts. Most people, you'll just pass right through air. There are some that are a little more solid seeming, like you, but to them? You're the cold one, even if there's physical contact there. That's probably just as worrisome as the fact that color and vibrancy seems to bleed out of the world around you, as you follow a steady slop downwards to what looks like... a rubbish dump? It's more clear than your surroundings, at least, which have turned dull and formless—edges have lost their definition, and anything red is now a dim blood grey, a blue sky is almost steel, yellows have turned to muted sand.
Plumes of dirty smoke rise into an equally dim sky, lending more to the dreary atmosphere. The air is thick with it, and the acrid smell of chemicals, the rot of spoilt food and sewage, and the further in the more awful the smells and sights both are. Not a path of green grass or clean soil can be found as you explore the place you've come to rest. Just ratty weeds and yellowed, dead grass. Somewhere, somehow, there's some kind of electricity, considering the dingy lightbulbs that flicker occasionally, bare and casting everything in a sickly pallor.
The ghosts pass through the town, with a single-minded focus, while the more physical seeming remain in the holding area according to a bland attendant's instruction. You can fuss, you can throw a tantrum, you can try to fight them—but nothing changes, and they've seen this before. Might as well check things out.
Any injuries you're expecting from your death are gone, with no signs of what killed you visible. Count your blessings in this shithole. Because you're effectively on your own. There are no daemons in the Land of the Dead.

welcome to the suburbs
You are here, your home away from home. Aren't you so lucky? The town lay in shambles, with no city square, no streets, no real open space except for where one of the buildings has collapsed. Some businesses or establishments attempt to stand against time and decay, such as churches and other public buildings, but the roofs are full of holes and the walls are a breeze away from falling. Amidst the weathered, stone buildings are improvised shacks made out of repurposed garbage—old timber, hammered out tin cans, plastic sheets, whatever they can get their hands on. It's more and more apparent that the people here live in squalor, with these shanties and shacks and patched up shotgun houses, if they're lucky, and it's obvious that people are literally on top of each other. A single-room shack can house an entire family and then some.
The "and then some" comes in the form of people-shaped... things, purportedly men, quiet, with shadowed faces and shabby clothes. There's no real way to make out defining features, except for their ages at times. Some are unbelievably old, wrinkled, and weathered. They seem to be close to the more long-term residents of the suburbs, but are actively fearful of you, typically wary and shrinking away from any attempts to interact with them.
Get cozy somehow. Rooming is a free for all, and you'll be lucky to find a place you can all squeeze into.

Beyond the shanty town, there's a body of water encased in mist. The mist melds with the dreary sky, almost, so it's hard to see what lies beyond—but you can certainly hear the mournful, angry cries of some kind of birds from within. Let the mods know if you go exploring.
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private conversations ✨ murder proposals ✨ curfew ✨ daemons ✨

private conversations ✨ murder proposals ✨ curfew ✨ daemons ✨

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W4. MONDAY
★ starting from today forward, there will now be color in the suburbs.
★ some of the buildings will be nicer. still rough, but nicer! 2/5 to cozy. oh, and some of the unoccupied homes will be playing some tunes.
★ a small sapling has started to sprout in the middle of the suburb.
W4. SUNDAY
★ the plant life around the suburb will look a little more healthy.
W5. MONDAY
★ the buildings will be much nicer and the plant life healthier. the buildings will have few working appliances (very old and aged)! 3/5 to cozy. oh, and some of the unoccupied homes will now be playing some new tunes. the music from last week can be heard as well in certain houses.
W6. MONDAY
★ the buildings will be much nicer and the plant life healthier. the buildings will have some decent working appliances (still kind of old and aged)! 4/5 to cozy. oh, and some of the unoccupied homes will now be playing some new tunes. the music from previous weeks can be heard as well in certain houses.
W6. SATURDAY
★ a new a dogwood sapling has been planted somewhere centralized in the suburb. near the sapling is a modest vegetable garden.
W7. MONDAY
★ the buildings have been restored and the plant life will be a little sparse but life(?) has returned to the land of the dead. the air will be a little stale but completely breathable. the buildings older but fully functioning appliances! we cozy fam. oh, and some of the unoccupied homes will now be playing some new tunes. the music from previous weeks can be heard as well in certain houses.
LETTERS
All letters must be ready by Friday at 3 PM EST / 12 PM PST to be sent to the living. Please reply to this top level using the form below!
WEEK 7
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she beat up qi rong for this letter
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closes my eyes, right spot now
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i still don't know if she can read
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I don’t know if Naruto has hotdogs and I’m afraid to find out
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MAIL
🏛️ TOWN HALL (REACT EDITION)
Which, Dokja is already watching, looking a bit amused as if there's some inside joke. ]
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I see.
[He wouldn't have minded working with Alisaie, truthfully]
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Hey, think these TV things might be left over from the Magisterium, too? Y'know how the damn ghosts kept jabbering about them a while back?
[is that a good thing though]
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Ugh, seriously? Even when they're sharing important information? Couldn't they keep out of each other's laps when everyone has to pay attention to them, at the very least?
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Ulrika squints and turns to slowly look at the other deda ]
... Did one of y'all do that?
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ROCKS ROCKS ROCKS ROCKS
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AAAAAND TIME
w7, monday
Hey! What's your magic skill like? And do you have anything you think I should synthesize? Just make sure to be reasonable about it, I can only make four things a week.
[ she's got a pen and paper poised, ready to scribble down notes... ]
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You've seen me fight, you know what it's like. [ tbf that was in a memory where he spent most of his time playing support, but hey. ] Though, now that you mention it, that's actually a good idea...
[ poll the populace: what do you need? ]
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No idea about magic, but if I had access to more chakra, I could make some items too...
[He is no alchemist but like. Ninja tags and stuff sure are a thing?? Something to think about... even if he normally doesn't use them as much as regular fighters.]
Most of it's only usable by me, though. Don't think most people around here have got chakra either way.
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Is there something even I could use......?
[ #normie problems...... ]
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backdated to w6 sunday or something ig;
My main request was denied, but I can at least get back some measure of the control over light my Mana would have granted me. Let's just try to make this go as smoothly as possible, yes?
[ he didn't really want to try to seek out people in pcs for this, so. here we are. ]
I'm supposed to tell some of you about important moments for me from where I come from - and frankly, I don't really know what should really qualify as important in this sense, but... the least I can do is make the attempt, if you're willing to listen.
[ when he's a tsun, and it's honesty week. and he's from ostensibly a slice of life canon that just so happens to be a jrpg. but yeah he's not looking enthused about loredumping about himself on anyone unprompted, so you're going to have to say you want to hear it first. ]
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I suppose I dont mind listening.
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ENDGAME WEEK LIVING TOWN HALL REDUX
Given we have a limited number we should figure out this as well.
[Anybody wants to get some of their abilities back? Perhaps this is your chance]
As for myself, I already have the possibility to use my wind magic for a limited amount of time. Five minutes at full power, ten minutes at half power, and it doesn't include flight, but as long as I have wind I'll be fine.
[He can propel himself upwards with wind, after all!]
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BOTHER AN ALCHEMIST AND YOU MAY? GET MAGIC OUT OF IT?
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be nice to the alchemists for Sweet Loot
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THE END IS NIGH
You all know what's up. You've heard the talk and seen how they're starting to move. It's your time. Just because you're dead doesn't mean you're done fighting. You'll greet them in however you choose but there are things that must be.
1. The harpies must be tamed and willing to let the living in.
2. The boatman must agree to allow them to cross and be compensated.
3. And a place for the new Tree of Knowledge to be planted needs to be found.
There are other things that need to be done, but those are the three biggest points to complete first.
Hey there graveyard, welcome to your endgame event! Hooray! Just because it's an endgame event doesn't mean it's mandatory so don't worry about it if you can't make it. Just vibe and watch the show play out.
For this event, we ask that players simply thread out below the prompt that you receive. Order is free for all, no holds barred! Feel free to coordinate further in the dead chat. The mods will be checking on the thread(s) periodically to see how everyone is doing, however if you reach the point and we haven't notice you yet, please ping us.
TELL US A STORY.
It's Story Time.
A request...
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Discussion
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draft 1
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BEFORE THEY COME...
TREEQUEST
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ANGEL ASS-KICKING
TEAM SHARK BOY AND LAVA GIRL
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TEAM SELF-SACRIFICIAL LOSERS
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team piss off ghost
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LET'S DEFEAT CAPITALISM
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TEAM SAFE PASSAGEWAY
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w7, backdated to tuesday.
[ Will take the first three people that comment!! (megaphone) SPEEDRUNNING. ]
Otherwise, if any of you need help with your own tasks, feel free to ask me.
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RAMEEL
maybe you should find your way and meet them...? ]
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Or, you know. Do touch it and feel their wrath. At least Dokja ensures it stays there as they make their way. ]
Watch your step just in case.
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SATARIEL
tread carefully. but they might need you soon, to ensure someone else doesn't get the drop on them. ]
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maybe.
but sheba has a lot of people she's waiting for on the living side. the thing is - she doesn't want to wait anymore. when she hears unfamiliar voices, it sets her on edge. if it's ghosts, that's one thing, but if it's angels... well, she's certainly not going to let them block the living's passageway here.
so she grabs her mace and heads in the direction she hears the voices from, although she is careful to not make too much noise, and she'll make her progress from one piece of cover to another where it's possible.]
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SHAMSIEL
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he's already tired.]
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BARAQIEL
hua cheng goes from watching over the progress of things, silent but offering aid where necessary, to rounding up the group. tanhua paces back and forth behind him, all of its tails lashing, tension in its movements before it turns and heads up the path. it's back towards the entrance, into the grey landscape that leads into the suburbs that they've been staying in. ]
It's getting late. We should start heading out to where they might be coming out - especially if there are angel scouts coming to check things out.
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I'd like to join you, if you don't mind. I know I'm not as strong as some, but I intend to be of use however I can.
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